Ride an original modeled snowmobile with animated tread cleats, steering skis, suspension and a bundled rider through 48 seeded uphill courses. Lean onto blue powder banks to build grip and speed. Bank jumps arrive on trail 4: crouch to charge, release before the crest, then center your lean and briefly tuck to level the landing. From trail 9, forks offer slower sheltered powder or a faster wind-exposed ridge. Three seeded computer sleds use the same movement, jump and recovery rules. These are non-colliding racers; close passes fade to keep your rider visible. Finish in the top three on trails 1–15, or the top two from trail 16, to unlock the next trail. Stars and best scores save on this device. Courses normally take about 22–39 seconds; struggling runs stop after 87 seconds. Daily uses a UTC date seed and awards a streak only for an achieved qualifying finish. Friend rooms compare independent seeded solo races, not human sleds sharing one mountain.
Yes. Three seeded computer sleds steer, charge jumps, land and recover under the same simulation rules. They do not collide with you. The shared lobby computer characters are separate score-based opponents.
Host or join through the shared lobby. Every human receives the same course configuration and seed for one finite independent race, and the shared podium compares scores. Daily is identical for a UTC date; only a qualifying finish earns its once-per-day completion streak.
Unlocked trails, stars, best score and earned Daily streak save on this device. Pause provides a speed-costing Soft recovery and a one-tap Retry outside rooms. Hidden tabs pause and require deliberate Resume. A lost or unavailable WebGL context shows an actionable Reload message.