Rocket Tag is an original procedural 3D foam-tag sport against one solo robot athlete. Bank the required tags and survive at least 20 seconds; contests end by 60 seconds or when the hit limit is reached. Jet thrust accelerates vertically and consumes fuel; landing recharges slowly, while marked + pads refill faster. Moving targets need horizontal and vertical aim and projectile lead. Padded pillars and raised platforms block foam balls and movement. There are 48 seeded difficulty configurations, not 48 individually built arenas: the first three are forgiving, pillars arrive at contest 4, platforms and flying robots at 9, and extra cover at 17. Later robots move and aim more effectively, with larger tag goals. Unlocks, stars and best scores save locally. UTC Daily uses the same level-12 seed for everyone that day. Friend rooms compare separate identical seeded level-10 solo contests, not a shared physical human arena; Pip uses the shared Kit scoreboard model.
No. Each human runs a separate solo robot contest with identical seed and configuration. Scores are compared using the shared Kit room podium. Pip is a shared scoreboard computer, separate from the physical solo robot.
Unlocks, best scores and stars use browser-local Kit storage. A Daily win earns at most one streak entry per UTC day; consecutive days extend it and a gap resets it. Private browsing or clearing storage can erase progress.
The sporting simulation uses linear constant-speed foam projectiles, rounded center tag volumes, digital movement pads and cylinder cover/platform contact. There is no realistic weapon simulation, projectile gravity or synchronous human physics. Validation used desktop Chrome headless phone emulation, not physical phone GPUs. WebGL failure or loss offers a saved-progress reload.