An original 3D toy-robot bumper sport with inertial steering, a rechargeable thrust capacitor and speed/approach-angle-dependent elastic contacts. Score by driving into another bot with more closing momentum, reach the arena target and hold the highest score. Standard contests last 20–42 seconds; the first three allow 12-second finishes. Forty-eight fixed seeded arenas vary dimensions, rival counts, grip patches, impact pads, charge recovery, rail rebound and goals. Grip patches appear at arena 9, recharge pads and rival boost at 17, tighter charge management at 25 and lively rails at 33. All physical bots use the same drive, capacitor and collision rules. Friends compare identical seeded SOLO contests; humans do not occupy a synchronous shared physical arena. Pip is the shared Kit scoreboard computer, not an additional physical arena robot. The original procedural robots have rubber bumper rings, wheels, spring antennas and LED faces; wheel spin, spring sway and suspension animation are cosmetic.
Use arrows or WASD to steer, Space for thrust, B for braking, P or Escape to pause/resume and R to retry outside a room. Touch players can play with one thumb.
Best score, unlocked arenas and per-arena stars are saved through Kit.store, not animation frames. UTC date seeds the same Daily arena for everyone. Only an achieved Daily win earns a streak, at most once per UTC day; skipped days break it. WebGL failure has an actionable reload, and hidden tabs require deliberate resume.
No. Three or more friends each steer their own robot in an identical seeded solo contest, with shared live score comparisons and a final Kit podium. Pip uses the platform's score-following computer system. Room runs are single-shot with no automatic restart.