A full-3D space race with one thumb and no buttons. Your small rocket cruises through open space past glowing planets, asteroid fields and black holes towards a chain of gates. Hold anywhere to let the nearest planet's gravity catch you and curve your flight around it, with a glowing orbit ring and a guide line, then let go to shoot off along your heading. Release when the line turns gold to line up the next ring for a perfect slingshot: it gives a speed boost, a short slow-motion flash and a growing multiplier with a rising synth note. Skim a planet closely for a graze bonus. Race three rival rockets that fly the same course and a ghost of your best run over 25 short levels, with binary planets, moving planets, slingshot chains, narrow wormholes and a spiral of moons. Finish in the top three for one star, second or better for two, and win with plenty of grazes for three. Beat level 25 to become Champion, then fly endless courses. The Daily Challenge and friend rooms use one fixed course for everyone and compare finish times.
You do not. Hold anywhere to orbit the nearest planet and release to shoot off along your heading. The timing of the release is the whole skill.
25 levels with 1-3 stars each. Progress and stars are saved and you resume at your highest unlocked level. After level 25 you fly endless courses.
Yes. A room races the same course for everyone and ranks by finish time.