Orbit Golf is an original shaded 3D miniature space-golf garden with a modeled robot golfer, dimpled ball, putter, cratered planets and orbital rings. Actual fixed-step ball velocity, softened attractive field forces, surface resistance, solid planetary cores, bank-barrier collisions and speed-limited cup capture decide every shot. Choose launch angle and power: softer shots spend longer in attraction wells, while harder shots can overshoot the cup or bank off a barrier. A bounded dotted preview shows only the first 1.15 seconds, not a solved shot. The 48 seeded gardens begin with three generous nursery cups. Solid cores and stronger slingshots deepen the fourth hole onward, bank barriers arrive in hole 9, twin fields in hole 13, alternate launch geometry and a second barrier in hole 25, three fields in hole 33 and another cup-side barrier in hole 41. Stars reward fewer strokes; best scores, earned stars and unlocked holes persist on this device. Each hole has a finite 5–7-stroke budget and an 85-second limit. Expert nursery shots can finish in a few seconds; exploratory later holes take multiple shots. The UTC Daily provides an identical date-seeded hole, earning a completion streak only on a win and at most once for that run's UTC date. Friends compare separate identical seeded three-hole solo runs, not synchronous balls. This is stylized planar golf in engineered local gravity fields, not an astronomical or regulation-golf simulator. A progressive safety brake after six seconds anchors a playable new lie by eight seconds so indefinite orbits cannot trap the player.
No. Three-hole Friends runs use identical seeded solo gardens for a finite score comparison. Fewer strokes and timely captures improve scores. The shared platform supplies the room, optional Pip score character and final podium. Pip is not a simulated golf-ball opponent.
An achieved Daily win advances the streak once per run's UTC date. Consecutive dates extend it; a broken sequence starts at one. Losses and repeat wins on the same date cannot add a day. Unlocked holes, earned stars and best scores save locally, but animation frames and unfinished ball positions do not.
Long orbits receive a visible progressive safety brake and an anchored new lie after eight seconds. Solo pause offers a same-seed retry. Hidden tabs pause and require deliberate resume. Missing WebGL and actual context loss show an actionable reload button; saved progress survives.
It is stylized miniature planar golf with bounded engineered attraction wells. Forces really integrate into ball motion and bounce responses, but their finite ranges, friction, anchored lies and safety brake are game rules rather than astrophysics.