A full-3D underwater nursery with 24 seeded layouts. Swim to a rope, hold a seedling at the glowing grip point and attach it, then set each line's buoy depth and tension with sliders or arrow keys. A ten-day growth test (nine seconds) grows every frond using real rules: light fades with depth, surface chop hurts shallow fronds, current speed must suit each seed kind, taller upper fronds shade lower ones, slack lines sag, bow and can tangle, and tight lines load their anchors. A frond thrives when it reaches the nursery target; win when every seed thrives in the same test. Nursery 5 adds surface chop, nursery 9 adds two seed kinds with different current bands, nursery 13 reverses the current mid-test and nursery 17 makes two lines share one anchor. This is one nursery with different seeded layouts, not 24 separate environments.
Three or more friends can compete on the same seeded first nursery using the existing room lobby. Scores are the best banked growth-test tally. The shared computer is a scoreboard opponent, not another diver in your nursery. A room run ends once, waits for the podium and cannot be retried locally.
Best scores, unlocked nurseries, per-nursery records and successful UTC Daily streaks save on this device. Daily success counts at most once per date and failed Dailies do not count. Active swimming frames are not saved.
After each test every failing seed gets a plain reason such as too dim, chop, wrong current band, shaded or tangled, shown in the message so you can adjust the line.
The game shows an explicit recovery panel. Enable WebGL and hardware acceleration, close graphics-heavy tabs and reload. A lost graphics context also stops the run and requires reload.