Route a lightweight striped ball using three to five fixed, individually rotatable fans. Every switched-on fan keeps blowing: spatial wind fields add together, drag slows the ball, and planters and boundary fences produce rolling contacts. Clear numbered hoop zones in order across 48 seeded gardens. Gardens 1–3 are forgiving; wooden slopes arrive at 9, timed lifting gates at 17, five-fan routes at 25, and intersecting side gusts at 33. Save unlocks, stars and best score, or play the UTC-seeded Daily with a win-earned streak. Friends rooms compare identical seeded solo gardens, not a physically shared ball. The simulation is a deterministic ground-plane rolling approximation with slope forces, not a fluid simulator or full 3D rigid-body engine.
No. Fan stands are fixed. Only their angle and on/off state are controlled; simulated wind, drag, slopes and contacts move the ball. Hoops are ordered proximity zones rather than rigid ring collisions.
Each participant plays a fresh, identical seeded solo garden and compares whole-number scores through the shared room scoreboard. There is one run per round; the shared computer character uses the platform's scoreboard behavior.
Unlocked gardens, per-garden stars, best score and the UTC Daily streak are saved through Kit.store. The streak increases only after an achieved Daily victory, at most once per UTC date. Animation frames and unfinished ball positions are not saved.