How to play ↓

Jetstream Drone

Fly an original modeled quadcopter through 48 seeded point-to-point circuits. Forward thrust is assisted, but continuous lateral and vertical acceleration, inertia, gate apertures, tilted gate planes and approach angles determine legal crossings. Broad early gates teach height changes; later circuits introduce diamond and rectangular apertures, crosswinds and headwinds, cyan cooling/recharge lines, tilted approaches and shorter time limits. Boost spends charge and builds heat; braking slows the approach and recharges. Safety-net collisions physically recoil the craft for another approach; seven hits or the time limit ends the run. Clean finishes save stars, best scores and unlocks. UTC Daily is date-seeded and awards a completion streak only after a win. Friend rooms compare identical seeded solo flights, not synchronous human drones. Pip is the shared scoreboard computer; there are no simulated on-course AI racers.

How to play

  1. Tap Fly, then drag the flight pad: left/right banks the craft, up climbs and down dives. Arrow keys or WASD are alternatives. Follow the next gate's distance and elevation cue.
  2. Tap Boost to toggle battery thrust, or hold Space. Tap Brake/Charge to slow down and recharge, or hold B. Brake early to settle lateral and vertical speed before narrow gates.
  3. Clear every gate before time runs out, with fewer than seven safety-net hits. Use Pause for deliberate resume or Restart for a fresh attempt; clean wins unlock the next circuit.

Tips

Questions

Is this free-flight multiplayer or a realistic drone simulator?

No. It is a simplified arcade flight model with assisted forward thrust and player-controlled continuous bank/height acceleration. Rooms compare separate solo runs on the same seed; human players do not share airspace.

What saves, and how does Daily work?

This device saves unlocked circuits, best score and earned stars through the shared Kit store. Daily uses the UTC date for the same challenge everywhere. Only an achieved win earns a streak, at most once per UTC day. Animation and in-flight positions are not saved.

What happens after a collision or graphics interruption?

A gate safety net recoils the craft backwards without granting a crossing; steer and approach again. Pause offers a restart outside rooms. Hidden tabs require deliberate resume. Graphics context loss pauses play and offers a reload; restored contexts also require deliberate resume.

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