An original Three.js miniature-pool attacking drill with articulated capped swimmers, sports swimwear, animated translucent water, splashes, goal nets and a modeled aquatics venue. Swim three attackers through moving defensive screens. Sprinting spends stamina; stopping recovers it, and tired hands visibly sway the shot. Direct passes travel quickly but can be intercepted; lofted passes clear low screens and switch control only when physically caught. Hold to tread and rise, aim away from the actual moving keeper, then release a ballistic ball inside the posts and below the crossbar. The 48 seeded drills progress from forgiving one-goal introductions to two-goal passing lanes, three-defender three-goal rallies and four-goal current trials. Stars, best score and unlocked drills are saved locally. UTC Daily gives everyone the same seeded drill and awards one streak completion per winning UTC day. Friends compare separate, identical seeded solo runs; they do not share swimmers in one live pool. This is a simplified attacking drill, not an official full-match rules simulator.
No. Each human independently plays the same seeded level-12 two-goal drill. Goals, caught passes and finishing speed produce the compared scores. The shared Kit supplies the room, optional scoreboard computer and final podium. Pip is that shared scoreboard computer, not a networked pool athlete.
The first three ask for one goal against one screen. Drill 4 introduces two-goal attacks against two defenders; drill 17 adds a third defender and three-goal rallies. Drill 33 introduces a cross-current and four-goal trials. Seeded screen offsets and keeper phases vary the layouts. The introduction can finish in under ten seconds; later rallies usually take twenty to sixty seconds.
Unlocked drills, stars and best score are stored on this device. Daily uses the UTC date captured at run start. Only a winning Daily advances its streak, once per date; missed days restart the streak. Hidden tabs and graphics interruptions pause the drill. Resume is deliberate, and an interrupted held shot is canceled rather than fired automatically. Reload restores progress, not animation frames.
No. It is an original short attacking drill with swimming drag, stamina, passing arcs, body separation, interceptions, goal bounds and keeper saves. It does not simulate full matches, fouls or synchronous human teams.