An original colorful indoor trampoline game with an articulated recreational jumper, a deforming woven bed, modeled springs, padded frame, beams, lights and bleachers. Complete 48 seeded routines of seven or eight balanced landings. Holding LOAD during downward compression stores energy; release timing changes the spring impulse and next flight height. Holding TUCK accelerates the selected rotation axis, while opening damps angular velocity. Measured rotation, height, lateral position and lateral speed decide landings, not a scripted trick animation. Flips arrive in routine 4, alternating soft/deep impact-energy bands in 8, twist goals in 12, mixed routines in 20 and seeded drift plus double flips in 28. Three forgiving opening routines precede precision challenges. Earn stars, best scores and unlocks on this device; the UTC Daily gives everyone the same routine and awards a win-only streak. Friends compare identical seeded solo routines; there is no synchronized shared trampoline. This is a virtual arcade toy, not real-world trampoline coaching.
No. Three or more human room members independently play the same seeded solo routine. The shared Kit supplies live score comparisons, its Pip computer benchmark and the final podium. Pip is a shared score comparator, not another physically simulated athlete.
The game integrates gravity, a damped vertical spring, player compression impulses, angular acceleration and opening drag, plus one lateral steering axis. The cloth and springs are procedural visual approximations, not a full soft-body or biomechanics model. A bounded virtual launch-speed cap and padded lateral rebounds keep the jumper in the gym.
Best points, routine unlocks and earned stars persist through Kit.store. Daily uses the UTC start date and seed; only a completed win earns that date, at most once. Consecutive earned dates extend the streak; gaps reset it. Animation frames are not saved.
A hidden tab pauses controls and the solo timer until deliberate resume. Pause offers resume and restart. Context loss shows an actionable graphics message and restores into pause when WebGL returns; reload recovers saved progress. The external room clock continues during a personal pause.