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Tchoukball Rebound

A full-3D tchoukball arena with 24 seeded matches against an orange team. Run your blue thrower out of the forbidden zone, choose one of the two tilted frames and a spot on it, hold THROW to set power and release. The ball must hit the frame and then land on the floor in bounds, outside both forbidden zones and uncaught, for a point. When orange has the ball you become the defense: run under the predicted rebound and time a catch. Matches are first to 3, 4 or 5 points depending on the lesson, or the leader when the 120-second bell rings. Later matches bring a quicker, sharper orange team, a tighter shot clock and fewer passes, but this is one arena with seeded variations, not 24 separate environments.

How to play

  1. Use the RUN stick or WASD to leave the forbidden zone with the ball. Tap the AIM pad or use the arrow keys to pick the frame spot, and FRAME or F to switch frames. PASS or P passes a limited number of times while the shot clock runs.
  2. Hold THROW or Space to charge the power bar and release to throw. Harder throws rebound deeper. The guide shows the first part of the path and whether the predicted landing is legal.
  3. On defense run toward the landing marker and tap CATCH or Space inside the lunge window. SWITCH or Tab changes the controlled defender. Escape pauses and R retries outside rooms.

Tips

Questions

How do rooms work?

Three or more friends can compete on the same seeded match using the existing room lobby. Scores are actual points, catches and a win bonus. The shared computer is a scoreboard opponent, not a player on your court. A room run ends once, waits for the podium, and cannot be retried locally.

What saves?

Best scores, unlocked matches and successful UTC Daily streaks save on this device. Daily success is counted at most once per date. Failed Daily matches do not count. Active rallies are not saved.

Why did orange get the point?

A throw that misses the frame, lands out of bounds, or lands inside either forbidden zone is a fault and the point goes to the opponent. A caught ball or a shot clock turnover hands over possession.

What if the arena fails to render?

The game shows an explicit recovery panel. Enable WebGL and hardware acceleration, close graphics-heavy tabs, and reload. A lost graphics context also stops the match and requires reload.

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