Tank Duel
Pull back anywhere to set angle and power, then let go to fire at a computer tank on seeded, dent-able hills. Wind pushes every shell. Six opponents with different quirks wait on the ladder, and you score for hits, bullseyes and speed.
How to play
- Drag back and watch the dotted arc and the wind arrow.
- Release to fire, using the red X to see where your last shot landed.
- Land 3 hits before you take 3 and before the 6 turns run out.
Tips
- After your first shot the preview arc gets short, so use the X marker and wind arrow to correct.
- Wind pushes your shell, so aim a little into it.
- A draw counts as a defeat, so keep shooting fast.
Questions
What if I run out of time?
You lose that turn after 8 seconds.
Do my shots hurt me?
No, only direct blasts on the enemy tank count.
Are hills and wind the same for friends?
Yes, they are seeded.
Host a roomPlay vs computer
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