Sky Stretch Run is an original 3D grow-and-run game above the clouds. Steer a glossy yellow runner through height and width gates, collect pink gems and reach the finish with the required body shape. Later courses introduce shrinking gates, pink bumpers, overhead beams, narrow slots and crosswinds. Hold to squeeze your body through tight spaces, but release before growth gates: squeezing slows your run and reduces growth. There are 48 seeded sky courses, earned-gem training upgrades and locally saved progress.
No. It is an original grow-and-run game with its own character, courses, models and interface. Its bright sky setting and growth-gate mechanics follow the requested visual direction; no branding or external game assets were copied.
No. Training uses gems collected during runs. Upgrades and progress save locally on this browser. The surrounding site owns any shared account or social prompts.
Each human runs the same seeded solo course on their own screen. Scores update in the shared room and end on a comparison podium. Shared computer characters are score opponents, not characters physically running beside you. A room run does not locally restart.
Everyone receives the same course from the UTC date. Training is disabled for fairness. Only a successful finish counts toward the completion streak, and each UTC date can increase it once.
Switching tabs pauses the run and clears held input; resume explicitly when you return. Missing WebGL or a lost graphics context shows an actionable reload message. Saved progress remains on this device.
They are seeded obstacle-and-gate layouts in one original floating-sky environment, not 48 separately modeled worlds. Movement and body collisions use assisted arcade physics rather than a full ragdoll simulation.