An original assisted-forward-motion rooftop roller-skating game, not a free-roam skatepark or an endless runner. Forty-eight short seeded routes connect five to eight rooftop gaps in roughly 22–35 seconds, with a 62-second limit including explicit recoveries. Hold to crouch and charge, release before the lip and steer toward the broad landing extension. From route 4, narrower mint rails offer roughly double crossing points but require active balance. Offset landing lines arrive at route 8, rail crosswinds at 17 and soft-knee compression landings at 25. Later routes narrow the safe landing and require every roof link. Falling deducts up to 300 banked points and requires Recover or R; it does not silently reset or trap the skater. Original procedural buildings, rooftop planters, skylights, vents, roller boots and articulated limbs use only bundled Three.js. Best score, earned stars and unlocked routes save locally.
No. Every human plays a separate solo route with identical seed and configuration, and the shared Kit compares scores and displays the podium. The shared computer characters are scoreboard opponents, not physical skaters in the scene.
Best score, highest unlocked route and maximum earned stars save through Kit.store. Mid-run animation frames do not save. The Daily is identical for the UTC date. Only a successful completion earns a streak entry, once per date; consecutive UTC dates extend it and a missed date resets it.
A fall removes up to 300 points and waits for Recover or R while the route timer continues. Recovery returns you to the next terrace and the missed link cannot be reclaimed in that run. Hiding the tab pauses; returning requires an explicit Resume. Graphics failure or context loss shows an actionable reload message.
The original quad boots have modeled wheels and laces; articulated legs alternate pushes, arms counterbalance, knees crouch and compress on landing. Forward speed and rail attachment are assisted. This is a timing-and-line-choice arcade model, not unrestricted skating physics.