An original procedural 3D serving cart and articulated cheerful chef carry soup, coffee and plated food through a compact restaurant. Acceleration, braking and direction changes move the cart, slide dishes against its rails and slosh their contents. Hold Balance to slow down and counterlean. Delivery requires the actual cart to stop inside the next serving ring with a settled load; marked corridor waypoints are guidance, not compulsory gates. Delivered dishes animate onto counters or tables and no longer spill. Complete 48 seeded shifts: forgiving opening services, a more sensitive load from shift 4, crossing workers from 6, another parked trolley from 9, a third delivery from 13, stacked plates from 17 and a second crossing worker from 29. Later shifts tighten the clock. Best score, stars and unlocks save locally. Daily uses a UTC date seed. Rooms compare identical solo shifts, not synchronous kitchen staffing.
No. Each dish has deterministic sliding, spring-damped slosh or stack tilt, rail impacts and actual remaining contents. The cart uses a circular collision footprint and swiveling visual casters rather than a rigid-body engine.
No. Each human plays the same seeded solo delivery shift. The shared Kit compares scores and shows its final podium. Pip is the site's score-based computer character, not a worker controlling another cart.
Unlocks, stars and best score save on this device, not the cart's mid-shift position. Daily is seeded by its starting UTC date. An achieved service earns that date's streak once; a failed service does not. Consecutive days extend the streak and a gap resets it.