Red Light Green Light
Red Light Green Light is a quick-reflex dash across five fields, with a watchful doll at every finish line. Hold the big pad to sprint while she faces away. When the amber lamp lights, let go before her eyes open, because moving on red costs a life and knocks you back. Later levels shorten the warning and add head twitches and fake turns.
How to play
- Hold the big green pad to run while the light is green.
- When the amber lamp lights and she turns, let go at once.
- Cross the finish line before the timer ends and you still have a heart.
Tips
- Release when the lamp lights; do not wait for her to fully turn.
- A quick head twitch with no amber lamp is a fake, so keep running.
- Stop close to the red for CLOSE bonuses and keep clean stops in a row for streak points.
Questions
What happens if I move on red?
You lose a heart and are knocked back 10 m; three hearts is game over.
Is the doll fair?
Yes, every red has an amber warning of at least 0.4 s, plus a short grace after it.
Do friends get the same lights?
Yes, daily and room runs use the same seed.
Host a roomPlay vs computer
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