An original procedural Three.js park sport with perforated lightweight balls, detailed paddles, articulated athletes, a woven net, marked kitchens and a warm neighborhood clubhouse. Forty-eight seeded solo drills introduce angled dinks in drill 4, lob-and-recover play in drill 9 and kitchen-line volleys in drill 17. Later matches require all three shot types as well as four genuine points. Feet track the incoming ball within your selected BACK, LINE or IN band; your shot timing, angle and depth choice still determine the outcome. Both athletes use the same swing windows, reach volume, cooldown, net, floor, out and kitchen-footprint rules. First serve and return must bounce, with a deliberately deep introductory return. This is simplified solo-drill pickleball, not official scoring, doubles or sports instruction. Stars, best score and unlocks save locally. UTC Daily uses a date seed and awards a streak only for an achieved win. Friends independently play the same seeded solo AI match and compare whole-number scores; the shared platform provides Pip and the final podium.
No. Each human plays a separate seeded solo match against the actual park AI. The room compares scores. Pip is the existing shared scoreboard computer, not an additional on-court athlete.
Later drills also require at least one actual dink, lob and, from drill 17, volley. Introductory deep returns do not count as soft dinks. Complete those displayed goals before time runs out.
The same UTC date produces the same seed and drill for everyone. Only a winning daily match advances the streak, at most once that date. Consecutive UTC wins add a day; a gap resets it. A run spanning midnight must be retried as the new day's Daily.
Hidden tabs pause and require deliberate Resume. Context loss displays recovery instructions and a Reload court button; context restoration returns to a paused court. Earned progress survives reloads; unfinished animation frames are not saved.