Pilot an original electric cargo trike through a procedurally modeled neon-night district. The courier auto-steers along your chosen street; you control braking and dispatch order. Forty-eight seeded contracts introduce a second express ridge, a third parcel, short meal-tip deadlines and timed crossing gates. Canal routes cover genuinely more distance, while express ridges and fast cornering damage every remaining parcel according to its fragility. A delivery needs a stopped vehicle inside its marked bay and a sustained handover, not merely crossing a waypoint. Parcel condition, actual handover times and remaining shift time determine points. Earned stars, best score and unlocks persist locally. UTC Daily contracts share a date seed and award a streak only for a completed winning shift. Friends independently complete the same seeded solo contract; the shared Kit supplies the room, Pip score comparator and podium.
No. Human players run identical seeded solo contracts and compare their genuine delivery scores. Pip is the shared platform's score-model computer character, not a simulated traffic vehicle. No synchronous human couriers or physical traffic AI are claimed.
You must stop within the marked bay at less than 1.4 m/s and hold the brake for a sustained handover. A damaged parcel can be rejected even after stopping correctly. Reverse back into the bay if you miss it.
Completed contract unlocks, earned stars, best score and the Daily streak are saved on this device through Kit.store. An unfinished moving scene is not saved. Daily changes at midnight UTC; only a win advances its streak, at most once per UTC day.
This is a guided route-and-cargo driving game, not a free-steering racer. Route selection changes the traveled street, its distance and hazards. Braking, actual vehicle motion, gate collisions and stopping determine the outcome.