An original sunny 3D harbor rescue with a chunky modeled tug, duck, submarine, wind-up turtle and sailboat salvage. Tug acceleration, angular steering, current, cargo drag, spring links, body contacts and actual pier collisions determine the route. Magnets collect within range of the current tail; excessive sustained tension snaps trailing links, which can be recovered by circling back. Docking requires the whole attached train to be physically inside the marked zone and moving slowly. Forty-eight seeded missions introduce pier gaps at mission 4, currents at 9, numbered cargo order at 17, tighter gaps and weaker links at 25, and a heavier final toy at 33. Best scores, unlocks and stars save locally. UTC Daily uses one identical dated mission, with a win-only consecutive-day streak. Friends compare separate identical seeded solo missions, not a physically shared harbor. Physics uses circular body approximations, not a full rigid-body boat or water simulator; free salvage has gently restorative drift. The generated progression reuses one harbor with changing parameters rather than forty-eight handcrafted maps.
No. Three human players and optional shared Kit computer characters compare scores on identical seeded solo harbor missions. Delivery, speed and clean towing affect the score. Each room round terminates once; the shared platform displays its podium and optional rematch.
Best score, earned stars and unlocked missions save on this device. Daily changes at midnight UTC for everyone. Only a won Daily advances its streak, at most once per date; a missed day resets the next earned streak to one. Hidden tabs pause until deliberate resume, and WebGL failures offer restoration or reload.