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Magnet Marina

An original sunny 3D harbor rescue with a chunky modeled tug, duck, submarine, wind-up turtle and sailboat salvage. Tug acceleration, angular steering, current, cargo drag, spring links, body contacts and actual pier collisions determine the route. Magnets collect within range of the current tail; excessive sustained tension snaps trailing links, which can be recovered by circling back. Docking requires the whole attached train to be physically inside the marked zone and moving slowly. Forty-eight seeded missions introduce pier gaps at mission 4, currents at 9, numbered cargo order at 17, tighter gaps and weaker links at 25, and a heavier final toy at 33. Best scores, unlocks and stars save locally. UTC Daily uses one identical dated mission, with a win-only consecutive-day streak. Friends compare separate identical seeded solo missions, not a physically shared harbor. Physics uses circular body approximations, not a full rigid-body boat or water simulator; free salvage has gently restorative drift. The generated progression reuses one harbor with changing parameters rather than forty-eight handcrafted maps.

How to play

  1. Hold and drag the round HELM toward a numbered toy. Release the helm to brake. Arrow keys or WASD provide eight-direction keyboard steering.
  2. Keep MAGNET ON to collect within range of the train's tail. Turn wide through the piers and watch LINK TENSION. Later missions require collecting numbered toys in order.
  3. Bring every linked toy inside SAFE DOCK, release the helm to slow down, then tap DOCK / DROP or press Space. Outside the dock, that action releases the tail for recovery.

Tips

Questions

Do friends steer boats in the same water?

No. Three human players and optional shared Kit computer characters compare scores on identical seeded solo harbor missions. Delivery, speed and clean towing affect the score. Each room round terminates once; the shared platform displays its podium and optional rematch.

What is saved, and how does Daily work?

Best score, earned stars and unlocked missions save on this device. Daily changes at midnight UTC for everyone. Only a won Daily advances its streak, at most once per date; a missed day resets the next earned streak to one. Hidden tabs pause until deliberate resume, and WebGL failures offer restoration or reload.

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