48 seeded short lacrosse attacks on an original modeled park field. Tap a destination to run while cradling, or trade pocket stability for faster dashes. Split dodges and later protected rolls evade telegraphed stick checks. Actual moving defenders can intercept released balls; the keeper reacts to ballistic quick shots and lower, slower turf bounces. Shot angle, pocket stability and the marked crease determine legal goals. The first three challenges ask for two goals in five attacks; later challenges require three, add a third defender at attack 9, rolls at 17, quicker keeper reads at 25 and dash fatigue at 33. Best score, stars and unlocks save locally. UTC Daily uses the same attack and seed for everyone. Friends rooms compare separate seeded solo runs, not human teammates on one field.
The first three challenges require two goals; the remaining 45 require three. You have five shot-clock attacks, with retry and pause available outside rooms. A goal only counts after the simulated ball passes through the goal opening.
No. Three or more friends can compare scores from identical seeded solo attacks. Pip is the existing shared scoreboard computer, not a lacrosse character or a synchronous on-field teammate.
Local storage keeps best score, unlocks and per-challenge stars, not animation frames. Daily is seeded from the UTC date. A won Daily earns at most one streak credit that day; yesterday's win extends it and a missed day resets the next winning streak to one.