An original, non-gory 3D sporting competition in a modeled amber-and-teal industrial training club. Punches and kicks have different, non-overlapping reach bands. Step in for high/body punches and out for high/body kicks. A timely opposite-level punch-to-kick or kick-to-punch chain adds sustained guard pressure; damaged guards recover if you let pressure lapse. A depleted guard creates a real 1.75-second clean-hit window. A matching high/body shield, set close to impact, opens a 1.05-second counter window. Stamina, uncancellable attack recovery and an opponent's guard rhythm make reckless commitment risky. The computer rival uses the same action, range, energy, defense, guard-break and recovery rules. Across 48 seeded, target-based bouts, faster guard rhythms, retreating long-range rivals, reactive bait shields and close pressure returns introduce tactical changes. Most tested bouts last 20–60 seconds, with a 65-second limit. Save unlocks, best scores and stars; replay any unlocked bout. The UTC Daily uses a shared date seed and earns a streak only on a win. Friend rooms compare identical seeded solo bouts, not synchronized human fighters.
No. Each participant faces the identical seeded solo computer-rival bout. Kit compares whole-number skill scores and provides the final podium. The shared Pip character competes on the Kit scoreboard; Pip is not the fighter inside a ring. Each room round is one finite run, without automatic retry.
Kit stores unlocked bouts, best score and best stars per bout on the device. Animation frames are not saved. Everyone receives the same UTC date-seeded Daily. Only a won challenge advances its streak, once per challenge date. Consecutive challenge dates extend the streak; a missed day resets it. Finishing across UTC midnight credits the original challenge date, and retry loads the new day's seed.
No. It is stylized sporting play about range, pressure and timing, with no gore or real-world instruction. Contact poses and reach bands are arcade abstractions.
The game pauses on hidden tabs and after WebGL context loss. Graphics restoration keeps the bout paused until you resume. Missing WebGL shows an actionable reload message. Your progression survives reload, and solo pause offers retry or a return to the club.