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Judo Balance

An original procedural 3D sporting dojo with articulated judogi athletes, sleeve cuffs, crossed lapels, belts, ukemi animations and a modeled tatami arena. Forty-eight seeded short bouts begin with one controlled landing, then require two from bout 4. Directional kuzushi builds the rival’s tilt and strips their grip; stamina, shared approach range and a committed turn govern legal releases. Shifting stances arrive at bout 9 and the AI starts using overcommit counters at bout 17. Both athletes use the same action, range, balance, stamina and landing rules. Bouts last at most 36 simulated seconds; ties are not wins. This is a toy-like timing game, not real-world judo instruction. Daily and Friends use bout 12; rooms compare independent identical-seeded solo bouts, not synchronized human fighters.

How to play

  1. Tap STEP + GRIP until both sleeve-and-lapel connections are established. Keyboard: G.
  2. Tap the rival’s white balance-arrow direction to build tilt. When prompted, TURN then RELEASE. Keyboard: arrows, T and Space.
  3. BREATHE restores stamina but relaxes grips. COUNTER during an amber commitment only works when the rival has skipped adequate balance or turning. Keyboard: R and C; Escape pauses.

Tips

Questions

What is saved?

Best score, unlocked bouts and per-bout stars are stored locally through the shared Kit. Daily streaks require an achieved win and count once per UTC seed date; a loss does not advance them.

Are Friends real-time human fights?

No. Three or more players and shared scoreboard computers can compare independent solo bouts with the same seed and configuration. Each room run ends once and uses the shared Kit podium.

Is this judo training?

No. The simplified balance dials, sporting throws and safe cartoon reset animations are fictional game mechanics, with no injury depiction or real-world training guidance.

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