An original procedural 3D sporting dojo with articulated judogi athletes, sleeve cuffs, crossed lapels, belts, ukemi animations and a modeled tatami arena. Forty-eight seeded short bouts begin with one controlled landing, then require two from bout 4. Directional kuzushi builds the rival’s tilt and strips their grip; stamina, shared approach range and a committed turn govern legal releases. Shifting stances arrive at bout 9 and the AI starts using overcommit counters at bout 17. Both athletes use the same action, range, balance, stamina and landing rules. Bouts last at most 36 simulated seconds; ties are not wins. This is a toy-like timing game, not real-world judo instruction. Daily and Friends use bout 12; rooms compare independent identical-seeded solo bouts, not synchronized human fighters.
Best score, unlocked bouts and per-bout stars are stored locally through the shared Kit. Daily streaks require an achieved win and count once per UTC seed date; a loss does not advance them.
No. Three or more players and shared scoreboard computers can compare independent solo bouts with the same seed and configuration. Each room run ends once and uses the shared Kit podium.
No. The simplified balance dials, sporting throws and safe cartoon reset animations are fictional game mechanics, with no injury depiction or real-world training guidance.