An original full-3D apiary. Ten slots hold up to eight textured comb frames in a real 3D hive box. Select a slot, lift a frame clear of the rim, turn it to read both faces and decide which are brood, honey, bare comb or decoys that look sweet but are uncapped. Then set the order of the frames, the vent and optional spacers so the simulated colony keeps its brood in one connected cluster, has food within reach, and gets air when the weather is warm or stays tight when it is cool. A spare capped-honey frame can be harvested, but only after both faces were read and only from a brood-free frame, and the colony reserve must stay. Close the hive before the 120-second bell. There are 24 seeded orders: cool snaps start at order 4, warm days at 8, a hidden queen at 12 and heavy interleaved honey at 16.
No. It is a small accelerated game model with explicit rules for brood connection, food reach, vent and a ventilation corridor. It is not husbandry advice.
Both faces of the lifted frame must be read, the frame must contain no brood and the colony reserve of honey must remain. Only capped honey is removed.
Best score, unlocked orders and per-order records save on this device when a round ends with a win. The Daily seed comes from the UTC date and counts at most once per date. Rooms run one seeded order at the host's wall-clock deadline with no retry.
Hiding the tab pauses play and never resumes automatically. Missing WebGL, a lost graphics context or a stopped runtime shows a reload message; finished progress is kept.