Skate an original modeled wooden halfpipe in 48 generated, unlockable heats lasting 38–50 seconds. Gravity and well-timed downhill pumps create the speed that determines actual ballistic airtime. Hold Spin for aerial rotation or Grab for an Indy, then release at a multiple of 180 degrees before re-entry. Clean landings build a score multiplier; repeated tricks pay less and wobbles lose speed. Later heats require more clean landings and trick signatures, enforce an earlier grab release, tighten the angle window and introduce a seeded sea breeze. Best score, unlocked heats and stars save on this device. Daily uses a UTC date seed and awards a completion streak only for an achieved win. The skating is an approachable arclength-and-ballistic simulation, not a rigid-body skate simulator; aerials stay near the coping rather than offering free park navigation.
No. Each person gets a separate solo heat with an identical seed and challenge. The shared room compares whole scores and can include the site's computer characters; humans are not shared avatars on the ramp.
Best score, unlocked heats and earned stars save locally. Daily selects the same heat and seed for everyone on a UTC date. Only a successful Daily heat earns its streak, at most once that day; consecutive days extend it and a broken streak starts over.
Use Pause or Escape, then explicitly Resume, Restart heat or return to the park. Hidden tabs pause automatically. R restarts a solo heat. A room is one finite run; its shared clock continues while a player pauses.