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Croquet Garden

A full-3D croquet lawn with 24 seeded matches against a tactical orange player. Drag back from anywhere on the lawn like a sling and release to strike: the ball goes the opposite way and the length of your pull sets the power. Wickets only count when the ball runs through in the arrowed direction. Hit the orange ball to roquet it, then play a two-ball croquet stroke to send the foe away while you keep going. Earn stars for finishing in few strokes. Matches are first to run the required wickets, or the leader when the 120-second bell rings. Later lawns add more wickets, a sharper opponent and tighter gates, but this is one garden with seeded variations, not 24 separate environments.

How to play

  1. Drag back anywhere on the lawn, away from the direction you want to go. The yellow guide line shows where the ball will head; the ring on the ball shows the power.
  2. Release to strike. A short drag cancels the shot. Roquet the orange ball to earn a croquet stroke: your ball is placed beside it automatically so you can send it away.
  3. Run the wickets in order and in the arrowed direction. Escape pauses and R retries outside rooms.

Tips

Questions

How do rooms work?

Three or more friends can compete on the same seeded lawn using the existing room lobby. Scores are actual banked wickets, roquets and a win bonus. The shared computer is a scoreboard opponent, not another player on your lawn. A room run ends once, waits for the podium, and cannot be retried locally.

What saves?

Best scores, unlocked lawns and successful UTC Daily streaks save on this device. Daily success is counted at most once per date. Failed Daily matches do not count. Active strokes are not saved.

How do I place the ball for a croquet stroke?

You do not have to. After a roquet your ball is placed against the foe on the side that sends it nearer the next wicket, then you drag and release to strike.

What if the lawn fails to render?

The game shows an explicit recovery panel. Enable WebGL and hardware acceleration, close graphics-heavy tabs, and reload. A lost graphics context also stops the match and requires reload.

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