How to play ↓

Climb Grip

An original recreational indoor climbing puzzle with 48 deterministic routes, a procedurally modeled articulated climber, faceted holds, chalk bag, shoes, padded mat and gym scenery. Move one of four limbs onto a physically reachable hold. Shoes set body position, leaning changes reach and support, small crimps spend extra grip, and matching both hands on supported rest jugs lets you recover. Later routes become longer, shift sideways and space their rest opportunities farther apart. Both hands must actually reach the finish; elapsed time never grants a win. Unlocks, stars and best scores are saved on this device. The UTC Daily uses an identical date seed and awards a winning completion streak at most once per day. Friends compare independent identical seeded solo climbs; they do not share a physical wall.

How to play

  1. Select H1 or H2 and tap a ringed hold. The dashed circle shows that limb's reach; unringed holds may be too far or compromise a supporting limb.
  2. Select F1 and F2 to raise your shoes and body. Use Lean or Center to adjust balance. Match both hands on R jugs and tap REST to recover grip.
  3. Reach TOP with both hands before grip or the gym clock runs out. Keys 1–4 select limbs, arrows cycle reachable targets, Enter or Space places a limb, A/S/D lean, R rests and P/Escape pauses.

Tips

Questions

Is this climbing instruction?

No. This is a simplified cartoon route-planning game in a padded recreational gym, not real climbing advice or a physical safety simulator.

Do friends climb together?

No. Three or more players can compare scores on identical seeded solo routes. The existing platform supplies rooms, optional computer score competitors such as Pip, and the final podium; their climbers are not on your wall.

How does the Daily work?

A UTC date determines the same Daily level and hold layout for everyone. Only a victory advances the streak, once for that route's starting UTC day. Consecutive days extend it, missed days reset it, and an older completion cannot replace a newer one.

What happens when I change tabs or lose WebGL?

The climb pauses on a hidden tab and requires deliberate Resume. A restored WebGL context also requires Resume. An actionable Reload gym screen appears if WebGL is unavailable. Progress, not unfinished animation frames, is saved.

Host a GamePlay with AI

More games like this

↑ Back to the game